With shaders, it is possible to create interesting text animations. The code The following code lets you create a dancing script by using a vertex shader to move the y coordinate up and down over time, and use a fragment shader to create colorization effects: import BlackAndWhiteThemes theme "WhiteOnBlack" base_slide "Dancing script", contents 0, // … Continue reading Shader-based text animations
Tao3D can capture live video, and makes it quite easy to perform image analysis using shaders. Here is a simple example that shows how to highlight moving parts in a video by colorizing them in red and blue. Capturing live video Tao3D can capture live video in a texture by using the VLCAudioVideo module and using … Continue reading Detecting video changes
For one month starting today, SUDELECTRO.com in Sophia-Antipolis is the first place in the world where you can see real-time digital art in glasses-free 3D. If you are in the area, come and see it at Espace Saint-Philippe, Avenue de Roumanille in Biot. Today, Taodyne installed a new glasses-free 3D screen at SUDELECTRO.com. This screen, powered … Continue reading Digital art in 3D
This is the follow-up article to Animation and 3D: the web is doing it wrong. In this article, I argue that the web is not helping us much with advanced storytelling. Based on our experience with Tao Presentations and interactive storytelling in 3D, we can offer a few suggestions. We can explain how to integrate … Continue reading Storytelling: The web is doing it wrong
Taodyne just released Tao3D "Libre Edition", a GPLv3 version of Tao3D.
An interesting video talking about genre-defining games. I wrote one of them, Alpha Waves, as described in an earlier article. The video author does not seem to like the gameplay of Alpha Waves very much. But some people did love it. Just last year, a computer museum in Nice had Alpha Waves running on an … Continue reading 5 Genre-Defining Games Forgotten by History