From Ada to XL in 25+ years…

At the Paris Open Source Summit, I had a long discussion with engineers from AdaCore, that reminded me of the early roots of XL in Ada. I have never really retraced the steps along the way, and this was an interesting walk for me. I thought I'd share… My interest in programming languages is quite old. … Continue reading From Ada to XL in 25+ years…

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The Alsys Ada commenting style

Since the beginning of my professional career, I have consistently been using the same commenting style in my code, which turns out to be quite distinctive. I can trace that style back to Alsys SA. There is a really good reason I still follow that commenting style to this day…

5 Genre-Defining Games Forgotten by History

An interesting video talking about genre-defining games. I wrote one of them, Alpha Waves, as described in an earlier article. The video author does not seem to like the gameplay of Alpha Waves very much. But some people did love it. Just last year, a computer museum in Nice had Alpha Waves running on an … Continue reading 5 Genre-Defining Games Forgotten by History

Is it worth disputing the title of “first 3D game on a PC” to John Carmack?

Recently, someone posted a comment on "The Dawn of 3D Games" which I suppose disputed the vaguely stated claim that I wrote the first 3D game for a PC. So I felt like I had to reply and give my point of view on exactly why me, myself and I alone consider that Alpha Waves was … Continue reading Is it worth disputing the title of “first 3D game on a PC” to John Carmack?

Steve Jobs forgot how hard it was to create a company

The following video shows Steve Jobs as an entrepreneur, starting over with NeXT. To me, it's reassuring to see that the Great Steve Jobs himself sometimes found the task overwhelming, despite having $7M (1990's dollars) in the bank. [youtube http://www.youtube.com/watch?v=sOlqqriBvUM] If you only have 10 seconds, look at 13:18 into the video. Steve Jobs says: I … Continue reading Steve Jobs forgot how hard it was to create a company