In this live coding session, we demonstrate how to quickly create a DNA strand in 3D: The whole code is below: import LuckyStarsTheme theme "LuckyStars" picture_slide "Did DNA come from outer space?", light 0 light_position 1000, 1000, 1000 translate -300, 0, -300 rotatey mouse_x random_seed 12345 dna_strand with -30 .. 30 slide "Arguments in favor", … Continue reading Coding a DNA strand in 3D
Is it normal to wait for your computer? Why should I wait 5 seconds when I click on a menu? Why does it sometimes take half a minute to open a new document? Developers, optimize your code, if only as a matter of public service! What about making it a New Year resolution? Why is … Continue reading Optimize!
This article explains how Tao Presentations proceeds to transform a document (.ddd) into images on the screen. It describes an interesting mechanism making it easy to create dynamic documents that depend on events such as time or mouse movements. Moreover, this technique also allows Tao Presntations to optimize the rendering of graphic elements, enabling smooth 60Hz … Continue reading Taodyne – Tao Presentations documents: execution and drawing model
I gave a short talk about LLVM today. The link to the talk is tao://git.taodyne.com/examples/LLVM (sorry, can't make it a hyperlink, as WordPress removes the tao:// part...). To watch this link, you will need Tao Presentations, which itself uses LLVM for the rendering. This is not the first meta-talk made with Tao Presentations, but for some reason, … Continue reading Meta: Talk about LLVM
I have release the source code for the "Season's Greetings" from Taodyne. This can give you an idea of what XL can do today. In that video, which is rendered in real-time and in 3D, the XL program executes 60 times per second to synchronize the animations on the screen with the background movie. In … Continue reading Taodyne’s best wishes – Source code version
I've been working for years on a programming language called XL. XL stands for "extensible language". The idea is to create a programming language that starts simple and grows with you. All the work of Taodyne, including our fancy 3D graphics, is based on XL. If you think that Impress.js is cool (and it definitely is), … Continue reading Designing a new programming language
There's been a bit of a controversy recently regarding Euclideon's "Unlimited Details" 3D rendering technology: The Word of Notch, written by Markus Persson, the author of Minecraft, published a post titled "It's a scam!", suggesting essentially that it's just a sparse voxel octree, and that the company is over-hyping well known techniques to get some funding. … Continue reading In defense of Euclideon’s Unlimited Details claims